namespace VRage.Game
{
	public enum MyCharacterMovementEnum : ushort
	{
		Standing = 0,
		Sitting = 1,
		Crouching = 2,
		Flying = 3,
		Falling = 4,
		Jump = 5,
		Died = 6,
		Ladder = 7,
		LadderOut = 0x4000,
		RotatingLeft = 0x1000,
		RotatingRight = 0x2000,
		Walking = 0x10,
		BackWalking = 0x20,
		WalkStrafingLeft = 0x40,
		WalkStrafingRight = 0x80,
		WalkingRightFront = 144,
		WalkingRightBack = 160,
		WalkingLeftFront = 80,
		WalkingLeftBack = 96,
		Running = 1040,
		Backrunning = 1056,
		RunStrafingLeft = 1088,
		RunStrafingRight = 1152,
		RunningRightFront = 1168,
		RunningRightBack = 1184,
		RunningLeftFront = 1104,
		RunningLeftBack = 1120,
		CrouchWalking = 18,
		CrouchBackWalking = 34,
		CrouchStrafingLeft = 66,
		CrouchStrafingRight = 130,
		CrouchWalkingRightFront = 146,
		CrouchWalkingRightBack = 162,
		CrouchWalkingLeftFront = 82,
		CrouchWalkingLeftBack = 98,
		CrouchRotatingLeft = 4098,
		CrouchRotatingRight = 8194,
		Sprinting = 2064,
		LadderUp = 263,
		LadderDown = 519
	}
}
